The main goal of the architectural design was to introduce the visitor, the extraordinary experience of Virtual Reality through a process of a ritual preparation and engagement with the virtual world, in a new fresh designed space. Through video projections and interactive surfaces set up in the waiting lounge, the visitor is participating actively in a process where learning and exchanging information on games and more, becomes a stimulus process into the virtual world before having the experience. The rooms, beyond the modern decoration and sci-fi aesthetics, offer up to four-member group for an experience.